The Blood of Dawnwalker Patch Notes: Hotfix 1.0.2 and 1.0.3 (PC)
Updated 2026-09-07
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Quick Answer
Developer-published 2026-09-07, build 1.0.3
Two PC hotfixes landed in the game's first 48 hours. Hotfix 1.0.2 (September 3) fixed three quest-blocking bugs and adjusted controller dead zone and sprint input. Hotfix 1.0.3 (September 4) added DualSense support on Steam — and per the developer's subreddit post, on GOG too. Everything below is quoted from the developer-published Steam announcements; nothing here is our own testing. The stuttering and shader-crash issues are still open, with workarounds only.
Hotfix 1.0.2 — September 3, 2026 (PC)
Source: Rebel Wolves' Steam announcement, "The Blood of Dawnwalker — Hotfix 1.0.2", September 3, 2026.
Quests
- Coen can talk to Farkas now even after killing all NPCs around him.
- Lunka no longer gets lost when leading Coen in the tutorial.
- Uriashi blacksmith learned how to craft a certain holy sword.
Gameplay
- Adjustments to controller dead zone and input issues while sprinting (PC only).
The announcement closed with Rebel Wolves noting they will continue making improvements and thanking players for their support and patience.
Hotfix 1.0.3 — September 4, 2026 (PC)
Source: Rebel Wolves' Steam announcement, September 4, 2026.
- Added DualSense support on Steam.
Rebel Wolves' post in the Dawnwalker subreddit states the same DualSense-support hotfix is live on GOG. Beyond the one line, the notes do not specify whether adaptive triggers, haptic feedback, PlayStation button prompts, or a remapping menu are included — those features are not documented, so we do not claim them.
What These Hotfixes Do Not Cover
- Windowed / Borderless stutter — still listed by the developer as under investigation. Workaround: launch in Full Screen.
- Crashes while compiling shaders — still under investigation. Developer suggestion: check that your BIOS is up to date.
- Console versions — both hotfixes are PC-labeled; no dated console rollout has been announced.
Both open issues and their workarounds are detailed in our known issues & workarounds guide.
Sources
Changelog entries above are transcriptions of the developer-published notes, snapshot-dated September 7, 2026. If a newer patch ships, this page gets a new section and a new snapshot date — always check the developer's Steam news hub for the live list first.
Frequently asked questions
Related Guides
The Blood of Dawnwalker Known Issues & Workarounds (PC, Hotfix 1.0.3)
The open issues Rebel Wolves lists as under investigation after Hotfix 1.0.3 — windowed/borderless stutter, shader-compilation crashes, and more — with the developer-published workarounds for each.
Shader Compilation Stutter in The Blood of Dawnwalker — Causes and Fixes
Short freezes when new areas or effects first appear? Community sources point to runtime shader compilation — here is the reported fix order, with sources dated.
Stutter During Transformations and the Day-Night Switch — The Blood of Dawnwalker
Frame drops when Coen turns or when night falls? Community sources point to a fresh night-time shader set and VRAM pressure — the reported fixes, with source strength labeled.